| Audio | Subtitles | Interface | |
|---|---|---|---|
| English (UK) | ✓ | ||
| German | ✓ | ||
| Polish | ✓ |
WoF is probably the first commercial 3D racing game on the Amiga to use a voxel landscape, the kind of technology first made famous by Comanche on the PC. The undulating landscape is made up of chunky voxels. The cars themselves and objects such as trees are 3D rendered bitmaps. Polygon objects maki...
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